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	<title>ShareBrained Technology</title>
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	<link>http://www.sharebrained.com</link>
	<description>Artful Electronic Kits</description>
	<pubDate>Tue, 11 Nov 2008 18:32:08 +0000</pubDate>
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		<title>Chronulator 2.0 Design Complete (I think&#8230;)</title>
		<link>http://www.sharebrained.com/2008/11/11/chronulator-2-design-complete/</link>
		<comments>http://www.sharebrained.com/2008/11/11/chronulator-2-design-complete/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 08:34:17 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
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		<guid isPermaLink="false">http://www.sharebrained.com/?p=30</guid>
		<description><![CDATA[
I just finished up the design of the Chronulator 2.0 board. It&#8217;ll have a few nice features and more expansion possibilities than Chronulator 1.0. I&#8217;m hoping people will have fun hacking and enhancing their Chronulators, since one of my primary motivations is to help people learn a bit about electronics and programming.
I still need to [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>I just finished up the design of the Chronulator 2.0 board. It&#8217;ll have a few nice features and more expansion possibilities than Chronulator 1.0. I&#8217;m hoping people will have fun hacking and enhancing their Chronulators, since one of my primary motivations is to help people learn a bit about electronics and programming.</p>
<p>I still need to test a couple of changes I&#8217;ve made in the design &#8212; they&#8217;re changes I made in the circuit board, but not in my prototype. So I need to test these changes on the prototype and make sure I&#8217;m not getting myself into trouble&#8230;</p>
<p>I&#8217;ll post some pictures of the final prototype in the next couple of days, and you can see how messy it is!</p></div>
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		<title>Making Progress, Really!</title>
		<link>http://www.sharebrained.com/2008/10/27/chronulator-2-status-1/</link>
		<comments>http://www.sharebrained.com/2008/10/27/chronulator-2-status-1/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 05:30:53 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
		<category><![CDATA[Company]]></category>

		<category><![CDATA[Products]]></category>

		<category><![CDATA[chronulator]]></category>

		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.sharebrained.com/?p=22</guid>
		<description><![CDATA[Chronulator 2.0 development is proceeding, albeit more slowly than I planned. Here&#8217;s what it looks like right now:
Over the last few weeks, I&#8217;ve gotten to know the Arduino development kit. With it, I&#8217;ve prototyped new Chronulator software, which is working at least as well as the old version.
I also spent too much time trying to [...]]]></description>
			<content:encoded><![CDATA[<p>Chronulator 2.0 development is proceeding, albeit more slowly than I planned. Here&#8217;s what it looks like right now:</p>
<div id="attachment_23" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-23" title="Chronulator 2.0 Circuit Prototype" src="http://www.sharebrained.com/wp-content/2008/10/img_0041-300x225.jpg" alt="" width="300" height="225" /><p class="wp-caption-text">Chronulator 2.0 Circuit Prototype</p></div>
<p>Over the last few weeks, I&#8217;ve gotten to know the <a href="http://www.arduino.cc/" target="new">Arduino development kit</a>. With it, I&#8217;ve prototyped new Chronulator software, which is working at least as well as the old version.</p>
<p>I also spent too much time trying to figure out how to hook up an atomic clock receiver, to no avail. I&#8217;ll probably offer it as an optional add-on board, since the technical challenges are too great in making everything work with a single chip.</p>
<p>This week, I&#8217;m moving on to designing the circuit board. My goal is to make the board easy to program using the Arduino tools. You&#8217;ll need an <a href="http://www.sparkfun.com/commerce/product_info.php?products_id=8772" target="new">inexpensive add-on USB-to-serial board from SparkFun</a>. It&#8217;ll be much easier to tweak than the old Chronulator, which required complex, Windows-only development tools. And, being a ShareBrained project, all the Arduino source code will be freely available.</p>
<p>Once the board design is complete (November 2), I&#8217;ll have some prototype boards manufactured. I&#8217;ll solder them up and test them (November 9). If everything looks good, I&#8217;ll make any last-minute tweaks and send the design off to production.</p>
<p>While the boards are in production, I&#8217;ll work on the instructions and get all the other parts ordered. Once the production boards are back, I&#8217;ll test a few and then start building an advance batch of kits (November 23).</p>
<p>We should be ready to sell kits on November 24! Stay tuned for more updates&#8230;</p>
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		<item>
		<title>We&#8217;re still here!</title>
		<link>http://www.sharebrained.com/2008/07/13/were-still-here/</link>
		<comments>http://www.sharebrained.com/2008/07/13/were-still-here/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 18:27:29 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
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		<guid isPermaLink="false">http://www.sharebrained.com/2008/07/13/were-still-here/</guid>
		<description><![CDATA[Life and work are interfering with progress on the next ShareBrained kit. But rest assured, we have some good stuff coming in the next couple of months (meaning, &#8220;the summer of 2008&#8243;).
]]></description>
			<content:encoded><![CDATA[<p>Life and work are interfering with progress on the next ShareBrained kit. But rest assured, we have some good stuff coming in the next couple of months (meaning, &#8220;the summer of 2008&#8243;).</p>
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		<title>Chronulator Power</title>
		<link>http://www.sharebrained.com/2008/05/25/chronulator-power/</link>
		<comments>http://www.sharebrained.com/2008/05/25/chronulator-power/#comments</comments>
		<pubDate>Sun, 25 May 2008 20:10:11 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.sharebrained.com/2007/10/02/chronulator-power/</guid>
		<description><![CDATA[UPDATE: Texas Instruments has a neat little video on powering their MSP430 microcontroller from fruits and martinis! The Chronulator uses the same chip, although the meters draw substantially more current &#8212; you might need something bigger than a couple of grapes&#8230;
I want to try powering a Chronulator from some alternate power sources. Batteries and AC [...]]]></description>
			<content:encoded><![CDATA[<p><b>UPDATE</b>: Texas Instruments has a neat little video on <a href="http://www.youtube.com/watch?v=ZxGZIiyyxrM&#038;HQS">powering their MSP430 microcontroller from fruits and martinis</a>! The Chronulator uses the same chip, although the meters draw substantially more current &#8212; you might need something bigger than a couple of grapes&#8230;</p>
<p>I want to try powering a Chronulator from some alternate power sources. Batteries and AC adapters are so boring.</p>
<p>The Chronulator requires 2.0 to 3.6 volts (V) and about 100 microamps (uA). That&#8217;s a miniscule amount of power. So this should be easy. I&#8217;m thinking a <a href="http://www.miniscience.com/projects/PotatoElectricity/" target="new">potato battery</a>, and a small (just a few square inches) solar cell.</p>
<p>For the potato battery, I&#8217;ll likely need three or four &#8220;batteries&#8221; in series to get enough voltage. There should be plenty of current.</p>
<p>Since we can&#8217;t count on the sun for power at night, the solar cell solution will use a super-capacitor. The super-cap will charge up with excess power during the day, and release it at night. I bought a super-cap from All Electronics a while back. Maybe I&#8217;ll grab a RadioShack solar cell and see how this works in practice. I&#8217;m concerned that the super-cap might bleed down too quickly at night&#8230; But if this works, it&#8217;d be super-simple &#8212; no charging circuit necessary!</p>
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		<title>Chronulator in the Holiday Gadget Guide</title>
		<link>http://www.sharebrained.com/2007/11/17/chronulator-holiday-gadget-guide/</link>
		<comments>http://www.sharebrained.com/2007/11/17/chronulator-holiday-gadget-guide/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 01:36:50 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
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		<guid isPermaLink="false">http://www.sharebrained.com/2007/11/17/chronulator-holiday-gadget-guide/</guid>
		<description><![CDATA[Gareth Branwyn (of Street Tech and the MAKE Blog) posted a review of The Chronulator kit to the Federated Media Holiday Gadget Guide. Thanks Gareth!
]]></description>
			<content:encoded><![CDATA[<p>Gareth Branwyn (of Street Tech and the MAKE Blog) posted <a href="http://holidaygadgetguide.federatedmedia.net/147">a review of The Chronulator kit</a> to the Federated Media Holiday Gadget Guide. Thanks Gareth!</p>
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		<title>Send Us Your Chronulator Photos!</title>
		<link>http://www.sharebrained.com/2007/11/17/send-photos/</link>
		<comments>http://www.sharebrained.com/2007/11/17/send-photos/#comments</comments>
		<pubDate>Sun, 18 Nov 2007 01:27:34 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
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		<category><![CDATA[Products]]></category>

		<guid isPermaLink="false">http://www.sharebrained.com/2007/11/17/send-photos/</guid>
		<description><![CDATA[We&#8217;ve sold several dozen Chronulators so far, but have yet to receive any pictures! So if you&#8217;ve got a finished Chronulator you&#8217;re proud of, please send us pictures at info@sharebrained.com. We&#8217;re really anxious to see what you&#8217;ve done with your Chronulator!
]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve sold several dozen Chronulators so far, but have yet to receive any pictures! So if you&#8217;ve got a finished Chronulator you&#8217;re proud of, please send us pictures at <a href="mailto:info@sharebrained.com">info@sharebrained.com</a>. We&#8217;re really anxious to see what you&#8217;ve done with your Chronulator!</p>
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		<title>Chronulator Posted to MAKE and Boing Boing!</title>
		<link>http://www.sharebrained.com/2007/10/06/chronulator-posted-to-make-and-boing-boing/</link>
		<comments>http://www.sharebrained.com/2007/10/06/chronulator-posted-to-make-and-boing-boing/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 18:09:17 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
		<category><![CDATA[Company]]></category>

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		<guid isPermaLink="false">http://www.sharebrained.com/2007/10/06/chronulator-posted-to-make-and-boing-boing/</guid>
		<description><![CDATA[We made it into the MAKE Blog and Boing Boing!
[Update: We got Dugg too. Thanks Alexis!]
Because of the publicity, we&#8217;ve nearly sold out. Get your Chronulator soon! (When we sell out, we&#8217;ll make more, but it might take a couple of weeks before they&#8217;re available.)
To those who bought kits, thanks! They&#8217;ll be shipping today or [...]]]></description>
			<content:encoded><![CDATA[<p>We made it into the <a href="http://www.makezine.com/blog/archive/2007/10/the_chronulator.html" target="_blank">MAKE Blog</a> and <a href="http://www.boingboing.net/2007/10/04/chronulator-open-kit.html" target="_blank">Boing Boing</a>!</p>
<p>[Update: <a href="http://digg.com/gadgets/Chronulator_open_source_kit" target="_blank">We got Dugg</a> too. Thanks Alexis!]</p>
<p>Because of the publicity, we&#8217;ve nearly sold out. Get your Chronulator soon! (When we sell out, we&#8217;ll make more, but it might take a couple of weeks before they&#8217;re available.)</p>
<p>To those who bought kits, thanks! They&#8217;ll be shipping today or on Monday. We look forward to seeing what you do with your Chronulators!</p>
<p>(Too many exclamation points! Ahhh!!!!)</p>
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		<title>USB in Software?</title>
		<link>http://www.sharebrained.com/2007/10/02/software-usb/</link>
		<comments>http://www.sharebrained.com/2007/10/02/software-usb/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 04:43:00 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<guid isPermaLink="false">http://www.sharebrained.com/2007/10/02/software-usb/</guid>
		<description><![CDATA[This is awesome. An implementation of USB 1.1 (low-speed) completely in software. Imagine projects with USB interfaces that have no additional, expensive, hard-to-solder ICs&#8230; Talk about simple. I gotta do something with this.
]]></description>
			<content:encoded><![CDATA[<p>This is awesome. <a href="http://www.obdev.at/products/avrusb/index.html" target="new">An implementation of USB 1.1 (low-speed) completely in software</a>. Imagine projects with USB interfaces that have no additional, expensive, hard-to-solder ICs&#8230; Talk about simple. I gotta do something with this.</p>
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		<title>Sound Bomb: In Pieces</title>
		<link>http://www.sharebrained.com/2007/10/02/sound-bomb-pieces/</link>
		<comments>http://www.sharebrained.com/2007/10/02/sound-bomb-pieces/#comments</comments>
		<pubDate>Wed, 03 Oct 2007 03:40:55 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<guid isPermaLink="false">http://www.sharebrained.com/2007/10/02/sound-bomb-pieces/</guid>
		<description><![CDATA[In an earlier post, I mentioned my daydream of a distributed sonic-disruption device. I&#8217;m thinking the best way to approach this project is to break it into several small pieces and offer those pieces separately. Those individual pieces might prove useful for many other purposes.
Sound Player: A compact, inexpensive, low-power device capable of playing back [...]]]></description>
			<content:encoded><![CDATA[<p>In an earlier post, I mentioned my daydream of a distributed sonic-disruption device. I&#8217;m thinking the best way to approach this project is to break it into several small pieces and offer those pieces separately. Those individual pieces might prove useful for many other purposes.</p>
<p><b>Sound Player</b>: A compact, inexpensive, low-power device capable of playing back sounds from a FAT32-formatted micro-SD card (like those included with new mobile phones). Ideally, it would be centered around a cheap microcontroller (yes, the AVR+Arduino might be the best choice). The microcontroller would use a resistor ladder or a high-frequency PWM output for the digital-to-analog conversion. In any case, the audio quality needs to be decent (for music), but not stellar &#8212; so no separate audio codec. The output would either be line-level, or have enough power to drive headphones. If more power is needed, you need an outboard amplifier. With some extra code, the microcontroller could read multiple inputs (A/D, digital, and serial UART/MIDI) and could act as a simple synthesizer. Hook the thing up to some variable resistors and switches and you have a purpose-built sampler. Not too interesting by itself, but by customizing the source code, the inputs could control a glitching algorithm or provide a means to scrub back and forth through samples kinda like scratching a record. Or maybe you could hook it up to a capacitive sensor bar &#8212; then you could really scratch! If the capsense device could support multi-touch gestures, you could do something <a href="http://www.monome.org" target="new">Monome</a>-like, selecting chunks of samples to loop, restarting loops, reversing loops&#8230; OK, I&#8217;m drifting from the topic.</p>
<p><b>RF Trigger</b>: A small RF transceiver, based on something simpler than BlueTooth or Zigbee. Perhaps one of the Nordic Semiconductor RF24L parts. The protocol should ensure that you won&#8217;t set off the sound bomb when most of the slaves aren&#8217;t in-range (which would lessen the impact). The protocol would be simple:</p>
<ul>
<li>Slaves transmit their existence and ID periodically (at random intervals to avoid collisions).</li>
<li>Master acknowledges slave beacons and keeps a catalog of slaves and last-report times.</li>
<li>Master receives a &#8220;trigger&#8221; event and transmits an &#8220;arm&#8221; signal to the slaves.</li>
<li>Slaves acknowledge the &#8220;arm&#8221; (using their ID as a hold-off to avoid colliding with other slave ACKs).</li>
<li>If the master receives ACKs from all (or most of &#8212; user preference) the expected slaves, it sends a &#8220;fire&#8221; signal.</li>
<li>Slaves receive the &#8220;fire&#8221; signal and emit a signal (or maybe a whole byte worth of I/O pins)</li>
</ul>
<p>This device would be handy for Halloween, for photography (maybe the remote bird photgraphy project in MAKE Magazine a few months back). It&#8217;d even be handy for robotics.</p>
<p>The sound bomb system would also require an <b>amplifier</b> (I&#8217;m thinking an ultra-efficient, compact class-D amp) and a <b>regulator</b> to drop the battery voltage to something safe for the circuitry.</p>
<p>Oh, and on the master system, you&#8217;d want a <b>big red button</b>. Maybe somebody sells surplus game show plungers?</p>
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		<title>Sound Bomb</title>
		<link>http://www.sharebrained.com/2007/09/25/sound-bomb/</link>
		<comments>http://www.sharebrained.com/2007/09/25/sound-bomb/#comments</comments>
		<pubDate>Wed, 26 Sep 2007 06:36:40 +0000</pubDate>
		<dc:creator>jboone</dc:creator>
		
		<category><![CDATA[Ideas]]></category>

		<guid isPermaLink="false">http://www.sharebrained.com/2007/09/25/sound-bomb/</guid>
		<description><![CDATA[I was at the finish line of the &#8220;Hood to Coast&#8221; running relay race a few weeks ago. As each team&#8217;s last runner approached the finishing area, the rest of the relay team was called up to run with them, across the finish line, together. As each team finished, an announcer called out the team&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I was at the finish line of the &#8220;Hood to Coast&#8221; running relay race a few weeks ago. As each team&#8217;s last runner approached the finishing area, the rest of the relay team was called up to run with them, across the finish line, together. As each team finished, an announcer called out the team&#8217;s name.</p>
<p>Some of the team&#8217;s names bordered on the obscene, others were named after songs. One team was named after the Beastie Boys song, &#8220;Brass Monkey&#8221;. My mind drifted to other Beastie Boys songs and locked on to &#8220;Sabotage&#8221;. For those not familiar with the song, it starts with some extremely loud and in-charge guitar and drums. It seemed to me to be the ultimate, dramatic &#8220;finishing&#8221; song. If only the organizers would be willing to play team songs over the PA&#8230; Of course, there are many reasons why they wouldn&#8217;t. It&#8217;d be a logistical nightmare to get CD tracks or MP3s from the teams in advance, and the organizers would no doubt need to pay ASCAP or BMI for the rights to &#8220;perform&#8221; the music. But what if the team or their support crew could play the song, guerilla-style?</p>
<p>I turned that thought over in my head for a bit. You couldn&#8217;t bring in your own PA. It&#8217;d be unwieldy and would attract attention. It would require set-up and power. You&#8217;d need a portable, self-contained PA. I&#8217;d seen that before&#8230; A guy came to my DorkBot &#8220;chapter&#8221; recently with a battery-powered amplifier/speaker cabinet. It was a wood box with a battery (probably lead-acid), a fairly hefty solid-state amplifier, and a speaker. Take that idea and build it into a smallish box (backpack-sized) with some sort of audio source &#8212; maybe an inexpensive FM receiver?</p>
<p>But a single system loud enough to have the desired effect would be too large for a backpack &#8212; without causing severe skeletal trauma, that is. Parallel-ize the solution &#8212; make six or so smaller cabinets. How do you make sure they all play the same sound at the same time? Put FM radio receivers into each? That would work, but seemed inelegant. How would you make sure the cabinets stayed tuned-in but quiet and innocuous until blast-off? And where would you find a decent, semi-powerful FM transmitter and how would you power it? And what about the FCC?</p>
<p>Perhaps the solution is to put the audio source inside each box. Have a digital audio playback device (something like a simple MP3 player), capable of playing just a minute worth of audio. Maybe it could reuse all these useless CompactFlash micro-SD cards that come with mobile phones and cameras. Trigger the playback in each box using a low-power, low-bandwidth, long-range wireless technology. I don&#8217;t think a BlueTooth UART link would work &#8212; can you pair one transmitter with multiple receivers (broadcast)? Maybe ZigBee? Or a super-simple, proprietary (Nordic) or IEEE 802.15.4 transceiver? Make each system hold up a two-way link. The master box would transmit a periodic beacon and receive responses from the slave boxes. The slave boxes would have an indicator showing if they were in range. And the master trigger would not fire unless all the slaves transmitted an acknowledgement and received a secondary go-ahead from the master (after all the slave acks are received).</p>
<p>So what could you do with this? I must confess I haven&#8217;t thought too much about it &#8212; the technical design challenge is enough to keep me distracted for a while. But you and your five closest friends could take these boxes on a walk to a public square or parade and drop a short political speech or social commentary sound bomb. And because the audio would eminate from many directions, it would be immersive and perhaps difficult to identify the exact source. That could be fun&#8230;</p>
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